![]() They walk straight to the other building.This can free precious tiles for fields, or simply placing related buildings right next to each other.Journeymen appear even if there's no road.I've started experimenting with this and I get the feeling it's a good way to improve production chains: From observation, the weavers will go pick hemp from wherever it's available within range. ![]() When you set things up this way, whether there's a road connecting the buildings or not, you will see a journeyman carrying materials by walking straight from one building to the other:Īlso, you can have multiple destination buildings provisioned by the same first tier buildings: 3 hemp buildings -> 2 weavers. ![]() It could come from the Iron Smelter above, or from the Market Building to the left (assuming it has some in storage). In this screenshot, the Weapon Smithy is currently selected and shows, in green, buildings within its radius that can provide it with its required resource: Iron. Market Buildings also count as valid sources for any resource they contain. When placing or selecting a destination building, any valid source building turns green. If another building producing the required resource (B, source) is within that radius, journeymen will bring resources from source to destination. ![]() Production buildings that requires moveable/storable resources have a radius (A, destination).
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